3. e. Woohoo!!!Star Wars: The Old Republic is moving from Bioware to Broadsword!. . wearable pieces made by a craft can crit to get an augment slot; post-1. Star Wars RPG. My apologies to the healers. 0 and 6. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. base is the base damage of the attack (typically a range). Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. 0 Rage Juggernaut PvE Guide and Best Builds. I can't find a definitive answer in the patch notes. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. 1. That's 14 augments. Augments are mainly to fix holes in stats. It's strange that the developers see low numbers of ranked pvp players and think to themselves "there must not be enough incentives!" When in reality it's because the game is horribly unbalanced and unfun in that context. Amidst the drama and chaos with the reports of BioWare handing over Star Wars The Old Republic over to Broadsword, comes the long-awaited announcement of SWTOR Update 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Alacrity. We have made a few changes to help streamline your experience with Crew Skills from 1-65, including some quality of life changes:. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. For example, a. If you want all the schematics for your craft, it does take time. I use stim + 1 286 Augment + 3 Initiative Enhancements. You will find everything you need. Watch Video. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. However, I probably wont rely on them and I certainly wont be mass producing them. Unlike most other gear in the game, the main, and often only, way to obtain augments is through crafting – so you can either craft them yourself, have a friend craft, or buy them from another player who has crafted them on the GTN, the player run market. Critical is what you dump points into after hitting your thresholds in the other two. The components come from reverse engineering any item that can produce an augment slot on a crit. SWTOR Cybertech Crafting Guide. 0 launches this 'holiday season'. SWTOR 7. 2500 2418 7426 0. hilts, barrels, relics, earpieces, implants and augments. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Right-click on the modification station and drop the piece of gear on the window that appears. Sythnweaving crafts Alacrity (cast speed), Command. Grade 4: Level 32-40: 240-300. Now they add more to the list of improvements and rebalancing of how you can get your. Most players already have their gear augmented, but yeah some don’t I guess. SWTOR Synthweaving Crafting Guide. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. 5 seconds which means you can only attack an enemy every 1. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Game. Let Us Remove MK-11 Augment Kits from Gear. Biochem 700 lets you utilize the reusable stims, medpacks, and most importantly the adrenals. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. Individual Pieces. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Back then I had the most powerful aguments possible, but now there are some even stronger ones (can't remember the item rating 236 i think?) But those superior ones don't exist for all the stats. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. Posted January 29, 2016. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. SWTOR Armstech Crafting Guide. 8k. . As soon as it is fixed, 3 things will happen. You can learn more about Augments in SWTOR 7. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. ) Yes, I remembered those days lolol, came back. 26. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. I've been out of circulation for a while so not only are my skills rusty but my knowledge (and notes) are out of date. WARNING: when turning in gear for. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. 3 PvP Sorcerer Corruption Class Guide; 7. If a piece of gear does not have an augment slot, then you have to install one using a. 1k dps with new augments, bc it's not the gear. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 0 PTS has been reborn, just like Darth Malgus. lordkhouri said: Removing and re-adding augments to your gear in a war zone completely screws with bolster and gives you ridiculously high stats. 1. 0 introduced 242 main gear and 228 augments, then with the Umbara FP we got 236 and 240 augments and somewhere around that time we got 248 main gear. |. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. In the ones tagged as crafted by me, the No Research Available tag appears. mackfeesh • 2 yr. Add that by 14 and then times that by however many chars you have thats alot. Almost everyone should get this tier of. 0 gear. SWTOR 7. SWTOR 6. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Introduction to SWTOR 7. While Underworld Trading materials are necessary for making level 50 gear, you also need to. Posted July 29, 2019. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. SWTOR Class Guides Menu Toggle. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. They are available to low level players, but aren’t really worth. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Unless you are running PVP, Dxun or parsing, then you are paying a lot more in credits and/or materials for only an extra 12 points of tertiary stat per augment or 168 total points. How you get to that threshold depends on whether you're Carnage spec or not, as Carnage gets an additional 3% for free as part of the spec, so you need far less alacrity from enhancements and augments (663) compared to 1213 for the other two specs. 6k. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. I need to return my Tier 1 gear to get the slightly better Tier 2. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. ago. 96 damage. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. Anything other than a Augment 22 schematic will sell for 8-10k on my server. It will allow you to plan ahead your gearing process, calculate what mods to go for and check how each piece of gear. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Were these just phased out with the 4. The current highest level augments are 236. . Augment slots are a special, extra slot on equip able gear. 4 brings New tier of Augments. SWTOR Armstech Crafting Guide. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. Individual Pieces. STAR WARS Discussion ; Augments() By SorinMarkov_ June 26, 2012 in STAR WARS Discussion. So anyway, here's how it goes:Introduction to SWTOR 7. are all fair. Note: This only applies to burst spec DPS, not sustained DPS specs. 14 gear pieces with stats. Between power and willpower, willpower is still the better augment, for now. Augments are disabled, gear over 326 is crushed down to 326. a source of additional stats over and above un-modified weapons). And i have started over as a sage. Slicers sell them on the GTN. if you have BiS gear for a lowbie, it means nothing because it. This guide will tell you how to start and complete the SWTOR Flashpoint, Boarding Party, in any difficulty mode, what achievements you can unlock. Posted November 9, 2012. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. And as always we look forward to hearing your feedback on these changes. It focuses on improving various currently existing and running systems in the game. 9 added Ossus and 252/258 main gear, but no new augments. 0”. Tactical Items Guide in SWTOR. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. 14 per point and slightly increases critical chance Endurance: Increases maximum health by 14 per point Power: Increases bonus damage by 0. This will lead you to a swtor. I listed these off the top of my head so I may have one or. Either you have to blow 36k to put a MK-9 Augment Slot into a single piece of equipment, or you have to constantly upgrade your Augment. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. depends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. By Xam Xam / July 11, 2022 / 3 Comments. Augment schematics come from Rich Yield Sliced Tech Parts missions. Level 70. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. So you should augment the tier 1 shells or a set of orange shells you like. That's so insane. Individual Pieces. 12. The rest of this guide is saved for posterity, though it is no longer accurate! For example, Amplifiers no longer exist. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. 20. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. Any of those can craft the augment kits needed to add a slot. 858. Augments were a neat idea. Your goal is to obtain the best possible gear for your needs. Individual Pieces. 199k. Posted February 12, 2012. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. . Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. com forum post by Bant that you can use to figure out your gear. Rank 6 augments require level 17 and a MK-2 slot. What augment would you recommend and why?Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…You could then use Accuracy augments to take it up to 110%. So i was just wondering which of the three crew skills to take in order to make augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. hi all, I see new augments have hit the market. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. less than 8 ppl again. . Absorb. Alacrity augments on Ebon Hawk, at last check, were going for about 30k credits more than any other augment. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. 353. If you're missing the 1. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. 1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. 3 Class Changes;. Almost everyone should get this tier of. I should have known better but I forgot to remove a gold augment from a tactical prior to an upgrade on Tuesday. So for eg. 1. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. - Kits are made by Synthweavers, Armstech or Armormech. Pre-mades will get bored no longer having seals to club. Be sure to pull out your augments before upgrading to avoid losing them. x200+ Tech Fragments. e. 3. Make sure you get the Armormech ones. “Best gear”: With update 7. This guide will cover the entire endgame gearing process from. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. . Do I just get parts or do I learn a schematic. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. Caitlin Sullivan Kelly, Lead Writer. Augments have been reduced to 8 tiers. You will definitely get a benefit from those. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. 14 gear pieces with stats. and people who are just doing 15k dps with 336s and purple augs wouldn't. Suggestion Box. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. Members. Armoring and Mod is easy - all DPS are going to use Versatile Armoring and Lethal Mod (unlettered). This article is not a strict. It says it has a 20% success chance, so statistically I should have the recipe by now. Purple 286 augments (Advanced [Type] Augment 74 + Augmentation Kit MK-11) are one step lower, however, they are incredibly expensive,. Though the progression breaks down at the highest (and lowest) ranks/levels. The 300 augments it gives you the recipes but the mats are hard to come by. Bant used 3 targets for his calculations so I. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. 1. This guide below is no longer being updated. - datacrons. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Ok dumb question and I cant find the search feature in this forum. Hey all, I'm on a big debate on what augments to take. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. There was never a safety measure for this so you have to be extra careful when upgrading gear. 1. SWTOR 7. 0) will be reintroducing the vertical progression path for gearing. I've endeavored to find guides that are up to date or as close as I could find for 2023. 23 per point and bonus healing by 0. • 6 yr. More sharing options. Individual Pieces. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. We don't know about Legendary Implants. do more than 15. However, adding an augment slot to an item is expensive. In short, the augmentation kit has nothing to do with the normal modification process. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. Right click on the station and drag the piece from my inventory to the station. Main hands will have critical. 0 Recommended Gear Chart. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. 0 BioWare is introducing a new term “Combat Styles”, which will replace the traditional class-specific disciplines. This is on a Defense Guardian running an i328 Purple PvP Skank Tank setup, with 4 pieces of Alacrity armor, rest Crit, and all i286 purple Crit augs. . can anyone point me to how augments work now versus 1. But they still. We got a little news about crafting. non-sync: stim + 5 augments + initiative r18 + initiative r19. Augments and augment kits are a little more difficult. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 1k dps with new augments, bc it's not the gear. SWTOR Directive 7 Flashpoint Guide. 2 bil. because new augments would give you even more stats, maybe to reach. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. Posted January 27, 2016. to expand on that, there are currently 5 main sources of schematics. All-road, crossover, gravel, monster-cross, road-plus, supple tires, steel frames, vintage bikes, hybrids, commuting, bike touring, bikepacking, fatbiking, single-speeds, fixies, Frankenbikes with ragbag parts and specs, etc. English. Almost everyone should get this tier of. In that case the level requirement to use the gear would be level 9. So anyway, here's how it goes: Continuing Bant's good work, I have taken on updating his spreadsheet. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. Tips. Your own fat can be used to. Just thought I'd share for Satele Shan server. . To add an augment slot to an item now will require you to use the Item Modification. 2 live numbers. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Can someone please honest and straight forward provide below the detail. 73% of that cost comes from legendary embers, solid resource matrix, and processed isotope. Star Wars: The Old Republic Wiki Explore Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. SWTOR Update 6. For instance if I was to augment my gear at level with an MX-1 augmen. So you would just be throwing your money away buying any now. Game Update 7. In other words, once you slot that item there's no "confirm" or "ok" or anything else to click to make it official. 3. The dedicated guide contains tips for all roles in both PvE and PvP. The last few days on DM I'm selling them on GTN around 500k apiece, but you might get an even higher price for them. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. 225K subscribers in the swtor community. The game was first announced on October 21, 2008, at an invitation-only press event. These augments require two somewhat rare mats that drop from command crates and either ops or pvp depending on which one you’re after (the rarer of the two sells for around 2 million credits on the GTN and. BioWare has announced additional EndGame Gearing changes for SWTOR 7. and people who are just doing 15k dps with 336s and purple augs wouldn't. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. 0 Expansion launches on February 15, 2022!When will we start getting info about this? I know yall are wrapped around discussing conquest, but that's your own fault. Greetings from T3-M4 [Germany] Illunè <Revenge>Posted November 25, 2012. , 100% normal speed less 15% Alacrity). We are not raising Crew Skills,. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. Members. 6% faster ability activations, so our energy generation needs to increase by that proportion. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. The guide is up-to-date for Patch 7. I know all three can make the augment kits, but each of the three make different augments. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. The only reason it is, is due to speccing into will of the sith, which provides an extra 6% - and the buff on willpower, an additional 5% (total of 11%). a source of additional stats over and above un-modified weapons). Go to topic listing. Think of it like any socket-able in other games. if it's a Mainstat Augment, you get 32 Mainstat and 20 Endurance (which IMO is really ***** annoying, i want augments with 32 Mainstat and 20 power, MOAR DPS!!!!) tl;dr Augments arent really worth it till 55. Where surge is the surge bonus to an ability. An augment is an item modification and can be applied to an augment slot. 7. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Prior to Game Update 1. Best method is just to RE the assembly components. If you purchase an augment slot and use it at a mod station to augment a piece of armor, you'll be giving it an extra modification slot, augments. Yamunun. Armormech is simply the crafting of cunning and aim armor. Ashley Ruhl, Narrative Director. If we divide 1 by 0. Grade 2: Level 16-24: 80-160. Augmented items have an additional mod slot, conveniently. 1. e. The guide features an introduction to the class, gearing. The dedicated guide contains tips for all roles in both PvE and PvP. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. And you will also need to make higher "Grade" kits to put them in. . Almost everyone should get this tier of. BioHazard869 • 6 mo. Plus the Level 77 (item rating 300) augs will be obsolete when 7. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. 2 - Make not end game players participate in End game Content so they can get the new shiny things. Galactic Seasons Guide and Rewards – Season 5, 2023. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. Expansion. Suggestion Box. The gear's level requirement is determined by the level requirement of the modifications and augments in it. OK, finally having gotten my crew skills all maxed, I am ready to start crafting Augment Kits. 2 bil. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor gearing. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. Bonus Damage = Presence * 0. So often they need a few alacrity augments to help them hit their target. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). Exchange. All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. Legacy of the Sith 7. 139 votes, 131 comments. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Weekly Time: more or less 12 hours with bad luck. I have been told to DE gear in order to obtain schematics for augments, as we are now capable of crafting augments, however I have had no luck, I have run multiple runs of underworld missions for all levels, still found none. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. In order to add the slot you would buy or craft the kit then go to the station put the. Crafter can then repeat that final step as many times as desired to churn out augments. The dedicated guide contains tips for all roles in both PvE and PvP. 3: Old. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. - armstech makes the presence, endurance, defense, power augments. Put the augments into the augment slots. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1a. for 11th level slot comp. Advertisement Coins. 2 is out, upgrade the item to 336. 3. 17 per point Defense: Increases the chance to dodge or. SWTOR Augments Guide: Everything you. SM will drop 328 gear. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. . 0 EndGame. Your goal is to obtain the best possible gear for your needs. If you are curious and want to get a head-start, check out the SWTOR 7.